How to Make (almost) Anything
I participated in Neil Gershenfeld's legendary How to Make (almost) Anything class during the fall of 2009. A crash course in rapid prototyping techniques heavily utilizing tools and materials found in Fab Labs, coursework consisted of one-week scale projects utilizing a different fabrication method each week.
Over the course of the semester, I made a variety of things including (but not limited to!) a CNC machined wooden clock, a composite hut made from 50 pounds of scrap clothing, a mold for freezing ice spheres, and a video game system which fits into a classic Nintendo controller.
After completing the class, I returned the following year to help teach the new group of students.
Detailed documentation can be found on my class project blog.






